![]() ![]() I achieve this goal by making the game more geared towards rewarding strategy rather than tactics with core changes in mechanics and features that are extremely unique to my mod. Even the base games are more of a platoon level even though the game is called "company" of heroes. Something I noticed with a lot of mods out there in Coh1 and Coh2 is that they start to steer gameplay and feeling towards a platoon/squad level. ![]() Instead, I focus on bringing a really new perspective about the game and create an atmosphere/ambience that makes a player feel more like a captain commanding a company rather than a lieutenant controlling a platoon or a sergeant controlling a squad. The mod is NOT A REALISM/HISTORICAL MOD nor is it BLITZKREIG COH 2. What's up with my mod? Here's a quick statement about my mod and an abbreviated list of features. Rather than trying to pull people from, I'd rather reach out to my BK family for some testers give you guys a chance to see what I'm up to waaaay before I show anyone else. ![]() I'm far from releasing the mod, but I need help. Recently I've been working on creating a new CoH2 mod and am currently looking for PvP oriented testers. EDIT: Steam link posted at viewtopic.php?f=12&t=1696ĮDIT: Features analysis at viewtopic.php?f=12&t=1505 ![]()
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